We make technology education practical, exciting, and accessible empowering people to learn, build, and solve real-world problems.
Our Edu-Tech programmes connect learning with real-world technology. Students learn through hands-on projects in robotics, coding, electronics, and emerging technologies — guided by practitioners who actively build and develop these solutions. We believe technology education should go beyond theory. It should give learners the opportunity to build, experiment, solve problems, and create.
We work with schools, universities, teachers and companies across Zambia: hands-on sessions in programming, robotics, AI and electronics, teacher training so the learning continues after we leave, and the robotics competitions that give students something real to build towards.
On the world stage
We organise the United Nations AI for Good Robotics for Good Youth Challenge Zambia, in partnership with the International Telecommunication Union (ITU). The challenge gives young innovators the opportunity to build, compete,and develop solutions to real-world problems — with winning teams going on to represent Zambia at the AI for Good Global Challenge in Geneva, Switzerland, during the AI for Good Global Summit.
Who it's for
The format changes with the audience; the standard — real hardware, working code, no simplified toy version of the topic — does not.
Hands-on sessions in programming, robotics, AI and electronics fundamentals, pitched to the class in front of us rather than a generic curriculum.
Equipping educators to run robotics and coding lessons themselves, so the learning does not stop the day our team packs up and leaves.
Mentoring and hosting for regional and national robotics challenges and hackathons, including the National AI For Good Robotics Challenge.
Technical upskilling for organisations, and research collaborations with universities that need a hardware platform to test ideas on.
Every subject we work in ourselves, taught as a hands-on session rather than a lecture
From a first line of code to building something that actually runs.
Circuits, sensors and motors — wired, coded and made to move.
Practical computer vision and machine learning, run on real hardware.
Course material built around the equipment and time a school actually has.
Ongoing support for student teams building towards a specific event.
Young learners discover the fundamentals of coding through fun, creative, and interactive projects — building animations, games, stories, and simple applications while developing problem-solving and computational thinking skills.
Theory meets practice in every session. Students don't just watch a demonstration — they write the code, solder the circuit, and carry home a working prototype. They leave with a skill, not just a certificate.
Book a workshop, arrange teacher training, or register a team for the next robotics workshop.
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